Escape Games

Temple Escape: the Curse of the Pharaoh

In ancient Egypt, people believed that their souls would gain immortality in another world after leaving the body. In order to resurrect and to regain the power of ruling his people, the Pharaoh would take his heart from his body and place it into a “soul container”. He would come back to life by virtue of divine power as long as the container stayed complete and remains intact! A group of archaeologists and explorers retreated into an ancient temple in order to avoid a sand storm in the desert outside. They stumbled upon the door to the grave of the Pharaoh. Words engraved on the door read, “If somebody opens the door of the Pharaoh’s tomb, then the Pharaoh’s curse will befall on him”. Curiosity has driven them to open the gate but to their surprise they found the old Nakanaton family were guarding the Pharaoh’s soul. A brutal battle is about to begin, can they escape from the temple alive?

Difficulty level: ☆☆☆☆

Entertainment level: ☆☆☆☆☆

Suggested number of players: 3-12

Age restriction: 14 years or above

Skills required: light sense, movement, logic, physics, lateral thinking, strength,
maze, ability to climb

Evil hospital

Ailey’s father disappeared when she was very young. This had long been a mystery which her mother never spoke of. However, Ailey found some clues in the drawer of her mother’s dresser. She found out that her father was a Doctor of medicine and served in a psychiatric hospital. One day the hospital was shut down by the government and her father has been missing ever since. Her father’s disappearance has always weighed on Ailey’s mind. She knew that she had to unmask the truth! What on earth had happened in the hospital? And where is her father? Finally one day, she sneaked into this long-abandoned hospital and the truth is really staggering….

Difficulty level: ☆☆☆☆☆

Entertainment level: ☆☆☆☆☆

Suggested number of players: 3-8

Age restriction: 14 years or above

Skills required: physic sense, physics, lateral thinking, strength, ability to climb, hearing, deep searching, reflexes, vision, mechanics

Prisoners of the Dark Knight

Once upon a time, deep in the Atlantic Ocean, there was a glorious Atlantis empire which was under the rule of a fierce and unbeatable Dark Knight. Legend has it that the Dark Knight was the son of an evil god of the black mountain and the goddess of songs. His blood flowed with the elixir of immortality. One day he caught two mermaids and dripped his blood on them. One mermaid grew old and ugly rapidly and was later turned into a lamp for the lighting of the whole castle. The other gained eternal youth and beauty and was imprisoned by the Dark Knight to sing and dance for him. The beautiful mermaid lost her freedom, and the sorrow in her songs echoed out from the castle. A team of warriors has decided to ascertain the truth of the legend, will they succeed? Or will they become additional lamps for the Dark Knight’s castle?

Difficulty level: ☆☆☆

Entertainment level: ☆☆☆☆☆

Suggested number of players: 3-10

Age restriction: 14 years or above

Skills required: physic sense, physics, lateral thinking, strength, ability to climb, hearing, deep searching

Vampire Cemetery

There exists an old and mystery creature in the world, they have no heartbeat, no pulse, they don’t breath, and have no body temperature. But they can think, talk and walk, and are mixed amongst the crowd, they are literally everywhere! They are not gods, demons, nor humans. This strong and unbeatable group of creatures can gain power from human’s blood to achieve immortality. They are vampires. They wander in the dark, looking for wights of life. Karmali’s family is actually a member of this group of creatures. However, their blood oath is: Never suck the blood out of a living creature, because that is their life. Cruel killing would bring the wraith of God upon them!

Difficulty level: ☆☆☆

Entertainment level: ☆☆☆☆☆

Suggested number of players: 3-8

Age restriction: 14 years or above

Skills required: Archery, lateral thinking, Listening, music theory